
Our Main Protagonists side-by-side.

Marco: one of our protagonist characters.

Marco's Facial Expressions in color, again testing out his character's personality and quirks.

Marco's first sketches, getting the feel of his personality.

Marco's first sketches, getting the feel of his personality.

Testing a head turn of Marco.

Benny: one of our protagonist characters.

Benny's first sketches, getting the feel of his personality.

Using 3D model references as a foundation to create clear, stylized 2D designs for our project.

Zoey: one of our protagonist characters.

Zoey's style design choices before we finalized with the left look.

Further exploration into Zoey's character, personality, and cultural inspired look.

TJ: one of the protagonists.

Playground Design Layouts for 3D production ideas.

Here, we have our first real world antagonists: the bullies.

Within the Imagination, we have our first sketch batch of goblin enemies.
Paracosm is a game concept I had worked on as a concept artist, developing characters, props, creatures, and environment layouts.