Posed art illustrations just for any use in-game or advertising.
Posed art illustrations just for any use in-game or advertising.
I animated the Trash Heist main menu in Photoshop using the Timeline feature, separating the characters and background into layers for individual movement. With simple keyframes, I added subtle blinks, sways, and transitions of movement to give the menu a
In the early stages of the games' overall level design look, a few of us tried out hands mocking up the vision with sketches and illustrations.
Here are the avatar mugshots for in-game.
Color testing samples.
Early development, we weren't 100% yet which version of shape language we'd follow. So here's the tossed idea of 'marble shape.'
Color testing the overall mood and vibe of Trash Heist in game coloring.
A list of our trash treasures you'd find across the game by bumping into trash bags or trash cans.
Early mock-up key art.
Designed to fit the background for character ability selection screen.
In this family-friendly multiplayer party game, you’ll launch a crew of mischievous animals across unpredictable maps in a race to grab loot, dodge hazards, and—when the opportunity strikes—sabotage your friends.
Quick to pick up and packed with physics-based comedy, every match delivers fresh moments of chaos, cooperation, and clever betrayal. Whether you’re teaming up or going rogue, the fun is always unpredictable.